InvaderComputer (Main Logo) + InvaderGames (2013-2015 Logo)

InvaderComputer and old InvaderGames logo

InvaderGames Current Logo

InvaderGames current logo

InvaderGames

About Us


InvaderGames (or Invader Games) is an Italian Game Developer Group.
Founded in 2013 by Andrea Bonsignore, who during the same year started to develop the amateur project Resident Evil 2 Reborn.
This project has been internationally known until August 2015, when InvaderGames was officially invited by Capcom to its HQ in Osaka (Japan) together with its producers Yoshiaki Hirabayashi, Jun Takeuchi and Tsuyoshi Kanda.

The Group attended many Italian and International events such as Rome Global Game Jam (2015 as team, 2016 as mentors), Codemotion (Rome, Milan as Exhibitor, Speaker and Workshop trainer) and Rome Google Dev Fest and Google VR Conference.

IG has also co-operated and attended many important events in the Italian videogame making field with AESVI and DBGA.

IG had the opportunity to meet publishers and editors such as Microsoft, Sony, Nintendo, Digital Bros.

InvaderGames is a registered trademark owned by ANDREA BONSIGNORE, who is the only owner of the InvaderGames brand and of Resident Evil 2 Reborn Fan Remake.
The name is not changed and we do not work for other companies.

ANY OTHER COMPANY WITH A SIMILAR NAME IS NOT DIRECTLY RELATED WITH ME.
Any official information about InvaderGames and its intellectual property can be found only on this website and on the official Facebook page.
All communications from InvaderGames will be made on official channels only (Site / Facebook / Mail).
Any other use of our Name from other companies (especially with a similar name) is unauthorized and is to be considered unreliable.

Main Project: Resident Evil 2 Reborn


Short Description


Resident Evil 2 Reborn is the amateur / fan made remake of Resident Evil 2.

Based on Resident Evil Darkside Chronicles assets and powered by Unity(First Version 2013-2015) and Unreal Engine 4 (Second Version 2015), the game is a complete remake of the original chapter of the RE saga.

The project goal is to bring back the original atmosphere of Resident Evil 2 in a modern taste and with a unique and personal touch.

The main features of the project:

  • HD Graphics and Shading
  • Third person and Tank Controller / Camera
  • Adaptive AI and logic
  • Hybrid New Save System
  • EHC (Extensive Human Core)
  • Dynamic Cutscene system
  • New Puzzle and Story elements

The development of the game ended in August 2015 after the official Capcom Resident Evil 2 remake announcement.
Capcom invited InvaderGames to its HQ in Osaka (Japan).

Project Achievements


More than 3 Million Views on YouTube

Thousands of news on National and International Press

More than 200.000 Downloads of Unity Alpha

Project Videos


Re2 Reborn – Welcome Unreal Engine 4 Trailer
Re2 Reborn – RPD Gameplay Sneak Peek
IGN News – Capcom Shuts Down Re2 Reborn and Invites InvaderGames – Aug 2015
Re2 Reborn – UE4 Dev Alpha Hunter or Prey Test (Nemesis) – May 2015
Re2 Reborn – Unity Alpha 1.50 3rd Person Gameplay Playable – Nov 2014
RE2 Reborn – Unity Alpha Launch Trailer – October 2014

InvaderGames Partner and Events


Google DevFest 2016CodemotionAESVIDigital Bros Game AcademyCapcomGlobal Game Jam

Our Experience


  1. October – December 2013

    InvaderGames Group was founded and announced Resident Evil 2 Reborn

    InvaderGames Dev Team starts working on the Resident Evil 2 Reborn project.

  2. January 2014

    Resident Evil 2 Reborn Alpha 2.0 shows on YouTube

    Resident Evil 2 Reborn Unity 2.00 Alpha was uploaded to YouTube and reached 300.000 views.
    National and International press talks about it.

  3. November 2014

    InvaderGames announces the Unity Alpha release of Resident Evil 2 Reborn

    InvaderGames releases Resident Evil 2 Reborn 1.50 Unity Alpha and reaches more than 200.000 downloads in a few weeks.

  4. January 2015

    InvaderGames takes part in 2015 Rome Global Game Jam and makes The Hardest Choice

    InvaderGames attends Global Game Jam 2015 creating the Google Cardboard VR Game “The Hardest Choice”.
    IG was on TG1 (Italian National News Channel).

  5. April 2015

    InvaderGames takes part in Codemotion Rome 2015 and announces Resident Evil 2 Reborn on UE4

    InvaderGames takes part in Rome Codemotion 2015 and announces the change of Resident Evil 2 Reborn engine from Unity to Unreal Engine 4 with a trailer.

  6. May 2015

    InvaderGames participates at CarraraShow and plays a Live Gameplay of Resident Evil 2 Reborn on UE4

    InvaderGames attends the first edition of CarraraShow 2015 and shows on the main stage a Live Gameplay of Resident Evil 2 Reborn on UE4.

  7. July 2015

    InvaderGames publishes a 30 minutes gameplay video of Resident Evil 2 Reborn on UE4

    InvaderGames uploads on YouTube a 30 minutes gameplay video of Resident Evil 2 Reborn on UE4 and announces the Alpha release date for Summer 2015.
    The video reaches 1 million views in 2 months.

  8. August 2015

    InvaderGames stops development of Resident Evil 2 Reborn and receives a formal invitation from Capcom to its HQ in Osaka

    InvaderGames stops the development of Resident Evil 2 Reborn after the official Capcom Resident Evil 2 remake announcement.
    InvaderGames is invited to discuss further ideas at Capcom HQ in Osaka (Japan).

  9. October 2015

    InvaderGames meets Capcom Producers in the Osaka HQ

    InvaderGames meets Capcom Producers: Takeuchi San, Hirabayashi San and Kanda San in the R&D Building of Capcom Osaka HQ.

  10. October 2015

    InvaderGames takes part in IGDS and is guest at Milan Games Week in the Tom’s Hardware Stand

    InvaderGames attends IGDS thanks to AESVI and is guest at Milan Games Week 2015 at the Tom’s Hardware Stand, where it meets fans and shows work progress.

  11. November 2015

    InvaderGames takes part in Codemotion Milan 2015

    InvaderGames attends Codemotion Milan 2015 as Exhibitor at Game Dev Area and Andrea Bonsignore gives a Speech: InvaderGames from GameJam to Japan.

  12. November 2015

    InvaderGames takes part in Rome Google Dev Fest 2015

    InvaderGames attends Google Dev Fest 2015 at Campus X (Tor Vergata University of Rome), talking about its experience with Google Cardboard VR Technology.

  13. January 2016

    InvaderGames forms a partnership with Digital Bros Game Academy

    InvaderGames forms a partnership with Digital Bros Game Academy and gives a speech about how a videogame company works.

  14. January 2016

    InvaderGames takes part in Global Game Jam Rome 2016 in the role of Mentor

    InvaderGames attends Global Game Jam Rome 2016 held by Codemotion as Mentors, with a team of 10 wannabes.
    The team produces the game ColisEum.

  15. April 2016

    InvaderGames takes part in Lazio Games at Romics 2016

    InvaderGames attends Lazio Games at Romics 2016 as Indie Startup with colleagues of Kunos Simulazioni, Storm in a Teacup, Indiegala, Imagimotion.
    Tiziano Toniutti of “la Repubblica” as moderator.
    The Event was sponsored by AESVI and Regione Lazio.

InvaderGames Future

I wish I could tell you what the future holds, 😉

Contact Us


Do you want to contact us?

Do you want some information about our works?
Do you want to tell us about something or share an idea?
Write to us and we will reply as soon as possible:

request@invadergames.it